LUNAR=N0X
:: CONTROLS ::
Movement: arrow keys | WASD
Primary Fire: Z | left-click
Activate/Deactivate Slip Time: X | right-click
:: NOTICE ::
The browser version of LUNAR=N0X does not support ultra-wide monitors.
We recommend downloading the Windows binary for the optimal experience.
:: HELP ::
- The meter on the bottom-left of your screen indicates how many charges worth of Slip Time you have left. You can store up to three, and they recharge over time.
- The orbs on the left of your screen indicates your ship integrity. You only have one life. Value it.
- You can press [X] or [right-click] to manually deactivate Slip Time while it is active. Otherwise it will switch off automatically when time runs out.
- Grazing bullets will recharge your Slip Time meter faster and add to your score. When grazing a bullet, audible click occurs.
- Slip Time is an asset. Leveraging your resources is not a crutch, it is a survival strategy.
:: CREDITS ::
hirudan || Software Developer, Level Designer
CharSiuBao || Software Developer, Program Designer
ProgrammingIncluded || Software Architect, Art Designer, Illustrator
Teller Romantique || UI Design, Art Designer
cpjttk || Music Composition, SFX Design
"Ex corruptione emerget lux aeterna." Out of corruption comes eternal light.
In the edge of sector 4 lies Selene, the all-driver for space explorer SPECK. With Selene's great insight, using her last remaining life source, SPECK barely escapes the corrupt crystals of Karth. With its life force now fully depleted, SPECK floats lifeless in the orbit of Planet #1423. With the last remaining bioorganic crew disintegrated for the sake of maintaining the barely breathing all-driver, SPECK automated systems initiates its final emergency plan.
Within a dark control room, on the dimly lit terminal:
"Stations critical. Initiating Project Moonshot: LUNAR=N0X. Launching probes... Selene must survive."
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Authors | ProgrammingIncluded, CharSiuBao, TellerRomantique, hirudan, cantataku |
Genre | Shooter |
Made with | Unity |
Tags | 2D, Bullet Hell, danmaku, Pixel Art, Shoot 'Em Up |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code |